That Game’s UX exists to celebrate user experience in gaming. It’s about taking a look at gaming from a user-centered design point of view. Where the user interface in a game succeeds, and where it might need some improvement. After all, gamers are users too…

That Game’s UX covers games of all shapes and sizes. Board games, mobile games, console games, it’s all on the list. Anything that is an interesting design example might make it on the site.

About the Author

That Game’s UX is written and administered by Mark DeHate. Find out more about me at markdehate.com, or check out my LinkedIn page.

Guest writers are appreciated and encouraged at That Game’s UX; I love different points of view (and always appreciate more content)! If you’ve got something to say on a one-time or recurring basis, make sure to contact me!