Numolition (iTunes Store, Google Play) is a math-y puzzle game from Q42, makers of the previously discussed Quento. For me, it scratches a similar itch as Threes, despite being a very different game. And it has way more explosions.
More to the point though, Numolition makes an effort to get players up to speed with the most minimal amount of instruction possible, which is really cool. There are a couple of places where it might actually border on too little information…but for a game that looks like a well-illustrated comic book, that’s certainly the side of the line you want to be on.
In this article, I’ll take a look at a couple parts of the Numolition UX. And as a bonus, I had the chance to ask some of these questions to Martin Kool, designer of Numolition – so you’ll see his responses sprinkled throughout.