Diablo 3: Auction House Usability Revisited

It’s been a few months now since Diablo 3 was finally released. In that time we’ve covered usability issues with the Diablo 3 auction house twice now. And Blizzard hasn’t been resting either; a frequent stream of patches has brought changes large and small. Most recently, patch 1.0.4 made a handful of changes with the auction house aimed at improving its usability.

So lets take a look back at our previous articles on the topic and see what has and hasn’t been addressed in the original list of complaints.

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Getting Lost in The Witcher 2: How Not to Build a Map

I may have to ask this dwarf for directions, but he looks pretty angry…

Nobody likes getting lost, let’s be honest. It’s frustrating, because there’s usually somewhere else that you’d rather be, and unless you happen to be lost on a beach in Hawaii somewhere, you just want to get to your destination. Even worse is when you keep ending up going in circles – at least if you’re seeing new territory, it feels like progress is being made.

Being lost isn’t any more fun in video games. Last week I talked about how Dice Poker in The Witcher 2 features a UI that is an exercise in needless frustration. The Witcher 2 makes another appearance on that game’s ux this week because the game makes it nearly impossible to figure out where you’re going. And there’s not even anybody that you can ask for directions.

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The Witcher 2: Five Ways that Dice Poker has a Miserable UI

Ah, minigames in RPGs. There have been a lot of classic minigames over the years that introduce really random tiny games into otherwise unrelated titles. Probably my favorite was the Triple Triad game back in Final Fantasy VIII – a simple collectable card game, but oh-so addicting. Final Fantasy actually has a long history of random minigames that can suck up a lot of your time while not really having anything to do with saving the world.

Gambling minigames are relatively common in any game that has you amassing a fortune. Yakuza 4 might be the king of minigames, and it has no shortage of ways to separate you from your hard-earned cash. But onto business – the most recent game I’ve been playing is The Witcher 2: Assassins of Kings for the XBox 360. It features, among other things, a little dice poker minigame that lets you earn credits (Orens in this game) by beating your friends. For such a simple concept, it somehow manages to get nearly everything wrong. Here are five ways that dice poker in The Witcher 2 has an absolutely terrible interface.

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Brutal Legend: A Main Menu That Will Blow Your Soul

By all accounts Brutal Legend was a game that wanted to be noticed. Unfortunately it wasn’t always for the right reasons.

One thing that was universally acclaimed about the game was how it was absolutely dripping with personality. This was clear by the main menu, which was built to mimic an old vinyl record. The game’s intro video claims “it’s not just going to blow your mind…it’s going to blow your soul”. By strict usability measures the menu isn’t perfect, but I’ll take having my soul blown over Jakob Nielsen’s approval any day of the week!

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Three Strategies for Letting Gamers Access the World Map

World maps are a standard-issue feature in games of all kinds of genres, and have been for a long time. In many games the map is a critical feature, and gamers are constantly flipping to it in order to avoid getting lost. For PC gamers, this is usually straightforward – there are a lot of keyboard keys available to enable direct access to the map.

Gamers playing on a console don’t have it quite as easy. In fact, sometimes it’s downright hard to figure out where you’re going. Let’s talk about three different patterns console games have used for getting players to the map screen:

  1. Directly access the map
  2. Use a status menu
  3. Use the pause menu

Of course, not that we needed to ask for directions…

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