WWE SuperCard: Onboarding

wwe supercard logoWhen I heard there was a digital CCG coming out in the WWE universe…I was confused more than anything. After hearing that WWE SuperCard (iTunes, Playwas downloaded 1.5 million times in the first week and a half of being available, I knew I had to give it a shot (for science!). After two days and some sore thumbs, I can see why it’s so popular.

But before a CCG can start hooking players into that sweet, sweet drip of new cards, it has to get players in the game first. Lets take a look at what all of those 1.5 million players had to get through before their first match in WWE SuperCard!

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Hearthstone: That New Card Smell

Hearthstone_LogoBlizzard’s Hearthstone (full name, Hearthstone: Heroes of Warcraft) is a digital collectible card game that’s currently out on Mac, PC, and iPad. The obvious comparison is to the biggest CCG around, Magic: The Gathering. While MTG is a physical game that also has a digital component, Hearthstone is a purely digital game, designed to be purely digital. That poses both interesting challenges and opportunities.

Being a collectible card game, a huge hook of both of these game is of course, getting new cards. A recovering former MTG player myself, there is nothing quite like the experience of opening a new booster pack of cards. And while Hearthstone doesn’t reproduce that new card smell, it does go out of its way to try and evoke the same feelings as the real thing. Continue reading

Quarriors! for iOS: A Brief Usability Review

quarriors logo

Quarriors(from WizKids/MFV) is a “dice-building” board game that’s been adapted to iOS. Board game to digital conversions are becoming more and more common, they offer some unique challenges that purely digital games don’t need to deal with. Not only do they need to make a fun experience, there’s also the need to emulate real-world components in a usable and realistic way.

With that in mind, today I’m going to run through a quick usability review of Quarriors! for iOS. There are four topics that I’d like to point out, and they are…

  1. Rolling virtual dice
  2. The GameCenter icon
  3. Chaotic notifications
  4. Visible highlights and hidden gestures

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Ascension: Long Drags are a Drag

ascension_logoAscension: Chronicle of the Godslayer is a deckbuilding card game that’s been ported to iOS (iTunes link) and is on its way to PC and Android. If Dominion and Magic: the Gathering had a baby, this is probably what it would look like.

If you’re not familiar with any of these, that’s okay. The point is, it’s a card game that has a lot of stuff on the screen – there are a lot of moving parts. The developers are trying to take a game that is played on a table and squish it into an iPhone, and that’s not always an easy task.

Ascension, like a lot of games, only displays in landscape mode. It has made me realize just how wide my iPhone 5 is. This is because depending on how I’m holding my phone, certain drag actions in the game are really difficult to pull off. Let’s dig into an example.

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Stay Closed: A Tale of Two Tiny Board Game Boxes

I’m a fan of board games. I’m also a fan of good design. Naturally then, I’m a fan of well designed board game boxes. I’ve backed a few board game related Kickstarter projects in recent memory, and there are two that have particularly standout packaging – in both good and bad ways.

On one hand, we have Dungeon Roll with a shelf-unfriendly box but a perfect touch on a closing mechanism. And on the other hand, The Great Heartland Hauling Co. features a great travel-sized box that will probably dump its contents all over your bag if you attempt to travel with it. Read on for more!

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