When I heard there was a digital CCG coming out in the WWE universe…I was confused more than anything. After hearing that WWE SuperCard (iTunes, Play) was downloaded 1.5 million times in the first week and a half of being available, I knew I had to give it a shot (for science!). After two days and some sore thumbs, I can see why it’s so popular.
But before a CCG can start hooking players into that sweet, sweet drip of new cards, it has to get players in the game first. Lets take a look at what all of those 1.5 million players had to get through before their first match in WWE SuperCard!
As of this writing, Tiger Woods PGA Tour 12 is the only version of the classic golf sim to make it to iOS (iTunes link) and Android (Google Play link) platforms. For some reason golf is one of those genres of games that are way more fun than I expect them to be. Of course, this being a game produced by EA in 2013, the in-app purchase nagging is a little bit annoying, but this is still an entertaining diversion.
However, it doesn’t start out on a great foot. Creating your own custom golfer has been a staple of the series since way back in 2004, and it’s a fun part of the Tiger Woods Golf experience. It’s the first thing the game drops you into here, and it’s a little bit clunky for a variety of reasons. Let’s walk through this process.
Asynchronous (or online turn-based) multiplayer games let gamers play at their own pace. Maybe the classic example of this is Words With Friends – you play a word, send it to your friend, and wait for their response. These games take advantage of mobile users’ ability to play anywhere, for filling in those tiny slices of time that might otherwise be wasted. Not to mention, a group of people can play together despite never being in the same room or even the same time zone.
The original Super Stickman Golf by Noodlecake Studios is one of my favorite mobile games (links to stores available here). It’s a simple yet challenging way to pass a few minutes of time. Everybody likes mini-golf, right? Super Stickman Golf 2 picks up right where the first left off, adding a few new features and a bunch of new in-app purchase options.
Merits of the upgrade aside, there’s one particular issue with the game that hasn’t changed between the two versions, and it has caused me a tiny amount of grief a few times now. When playing a single player round, backing out to the main menu doesn’t save the player’s progress, and the game doesn’t do anything to warn them of this either. Just like Microsoft Word prompts users before leaving changes unsaved, games always should tell the player before they lose progress.
The mobile game Quento (iTunes link, also quento.com) from Q42 features an exceptionally clever start screen that doesn’t teach the whole game, but it does a wonderful job at introducing the game’s core mechanic to the player. Finally, a game that doesn’t just want us to mindlessly “press start” for no good reason!