I’m a fan of board games. I’m also a fan of good design. Naturally then, I’m a fan of well designed board game boxes. I’ve backed a few board game related Kickstarter projects in recent memory, and there are two that have particularly standout packaging – in both good and bad ways.
On one hand, we have Dungeon Roll with a shelf-unfriendly box but a perfect touch on a closing mechanism. And on the other hand, The Great Heartland Hauling Co. features a great travel-sized box that will probably dump its contents all over your bag if you attempt to travel with it. Read on for more!
Achievements are a staple of gaming these days. Since Microsoft popularized the concept with the XBox 360, most gaming platforms have a centralized achievement bank. Even mobile games – Apple’s GameCenter launched with achievements in 2010 (though not the first achievement platform on iOS), and Google announced Google Play Games in May 2013.
Achievements can bring a whole different angle of entertainment to a game, and add to its longevity. But only if your achievements aren’t terrible. Steve Bromley’s Games User Research blog lists 5 achievement sins, though I’m only going to talk about one type – when achievements are so epic, they jump the shark. I have three examples of iOS-translated board games that have achievements geared toward serious players only.
While thatgame’s(ux) has focused primarily on video games so far, tabletop games aren’t exempt from needing user-centered design. The design of the rules book is an obvious place that usability can step in, but well-designed packaging is another one, as well as the construction of the game’s components. Back in February 2012 we talked about the great “progressive enhancement” that takes place in getting Set (the card game) up and running for new players.
I recently played a game of 1st and Goal, a 2011 football sim board game (from designer Stephen Glenn and published by R&R Games), and I was struck by one tiny, amazing feature of the game. It features a magnetic football that sticks to the board. Why is this so awesome? Well let me tell you…