In comparison with the original, Borderlands 2 hasn’t changed all that much. Gameplay-wise it’s more of the same, and that’s not necessarily a bad thing. There are definitely a few tweaks in the game’s framework – obviously new classes and skills, 87 bazillion guns, at least one new currency, and a lot more shininess in the UI.
And speaking of the UI – there was one relatively minor change that caught my attention. The Fast Travel Network screen shows players where the missions are that they need to complete right where they need to see it. I really appreciate tiny changes that make big improvements from game to game, and this definitely falls into that category. It’s not a new concept for sure, and it’s even been featured on That Game’s UX before from another game, but it’s still worth celebrating. Read on to find out more!
In last week’s article, I talked about how the crazy amount of loot and the lack of a good, simple method to compare items can make an otherwise great Borderlands 2 a sluggish inventory-management fest. After a little bit more playtime, I’ve come up with a few more usability related thoughts on this game including:
Various methods of picking up loot
How much I love the world map in Borderlands 2
Scroll bars are your friend
The skill tree is more focused, but probably less useful
Some unnecessarily sexy visual effects in the menu screen
Borderlands is a series that’s absolutely driven by the desire to collect loot. When the original Borderlands was released back in 2009, I heard it referred to frequently as “the Diablo 2 of shooters”. It’s fitting then, that Borderlands 2 has a limited edition that comes with a replica loot chest.
All of the guns and other loot in the Borderlands series are randomly generated, and while the story is great, finding a legendary rocket launcher is really the reason to play. Collecting more and better guns is as good a driving force as any to play a game, right? But managing all that loot can be a challenge, and for a game that’s as loot-driven as Borderlands 2 is, Gearbox could have dealing with all of those sweet, sweet guns a little bit easier.
World maps are a standard-issue feature in games of all kinds of genres, and have been for a long time. In many games the map is a critical feature, and gamers are constantly flipping to it in order to avoid getting lost. For PC gamers, this is usually straightforward – there are a lot of keyboard keys available to enable direct access to the map.
Gamers playing on a console don’t have it quite as easy. In fact, sometimes it’s downright hard to figure out where you’re going. Let’s talk about three different patterns console games have used for getting players to the map screen:
Directly access the map
Use a status menu
Use the pause menu
Of course, not that we needed to ask for directions…