Title screens and tutorials are both topics that I’ve covered before on thatgame’s(ux). I complained about the epic hand-holding tutorial in Ghost Trick. I wondered if title screens only exist to waste my time, and later declared that intro videos must die. Today I’m offering an example of how to do both of these things right, and even on the same screen.
The mobile game Quento (iTunes link, also quento.com) from Q42 features an exceptionally clever start screen that doesn’t teach the whole game, but it does a wonderful job at introducing the game’s core mechanic to the player. Finally, a game that doesn’t just want us to mindlessly “press start” for no good reason!