Recently, a project arose to create a list of game accessibility guidelines in the form of a living document style website. In the last couple of weeks it was released as the very appropriately titled www.gameaccessibilityguidelines.com. Accessibility in games isn’t something that’s regularly covered here on thatgame’s(ux), but it’s super important. The site references a recent survey in which 15-20% of casual gamers reported some form of disability.
So gameaccessibilityguidelines.com gives game developers a simple, understandable checklist of ways to improve the accessibility of their games, ranging from easy to hard. This is awesome particularly for disabled gamers, but implementing many of the guidelines will benefit everybody. I’d like to take a quick look at a few of my favorite guidelines that I wish more games had just for the sake of usability. Continue reading