I picked up Elite: Dangerous recently in a Steam sale, as it’s a game I’ve threatened to get excited about for a while now. Upon booting it up the first time, I found one of the most difficult decisions facing me: what to name my character. And Elite: Dangerous leaves out some pertinent information that would help inform that decision.
Tag Archives: game usability
Madden NFL 13 Social: A Terrible First Impression
Madden NFL 13 Social is a freemium title for iOS and Facebook that is some combination of the offensive side of the Madden NFL series and a collectible card game. But to be honest, I never really got far enough into the game to find out because of how ridiculous it begins.
Being a Madden game from EA that is free, there’s a certain expectation that advertisements and in-app-purchases will be plentiful, which is definitely true. True story, here’s the first thing that greeted me when I opened Madden NFL 13 Social for the very first time:
Xbox SmartGlass and Forza Horizon: Cool Tech, When It Works
Back in November 2012, Forza Horizon was one of the first games to get support for Xbox SmartGlass. If you’re unaware, Xbox SmartGlass is Microsoft’s “second-screen” technology for users to enhance their Xbox experience via a tablet. It’s cool stuff that I briefly talked about back in November when it first came out.
Forza Horizon is one of the seven currently-released games for Xbox 360 that actually supports SmartGlass – and the only one that I own – so I was excited to give it a try the other day. Its big feature in the game is to offload the map to your tablet, making it a little easier to navigate the game’s big open world. In my limited testing so far, this definitely falls into the camp of a promising technology that just doesn’t nail the execution.
Read on for more of my experience with Forza Horizon and Xbox SmartGlass
Super Stickman Golf: Accidentally Quitting Mid-Round
The original Super Stickman Golf by Noodlecake Studios is one of my favorite mobile games (links to stores available here). It’s a simple yet challenging way to pass a few minutes of time. Everybody likes mini-golf, right? Super Stickman Golf 2 picks up right where the first left off, adding a few new features and a bunch of new in-app purchase options.
Merits of the upgrade aside, there’s one particular issue with the game that hasn’t changed between the two versions, and it has caused me a tiny amount of grief a few times now. When playing a single player round, backing out to the main menu doesn’t save the player’s progress, and the game doesn’t do anything to warn them of this either. Just like Microsoft Word prompts users before leaving changes unsaved, games always should tell the player before they lose progress.
Final Fantasy XIII: Know Your Role (and Your Paradigm)
I like the Paradigm system in Final Fantasy XIII. It’s taken me a while to get used to it, but I’ve finally decided that Paradigms are a good thing. It’s similar to the Dresspheres from Final Fantasy X-2 though you’re controlling all of your characters at once, as opposed to just one at a time.
Setting up your Paradigms effectively is an important part of the game. If you’re in the middle of a big battle and discover you don’t have the right combination of roles, it might be a long and painful fight. Despite there being only six slots for Paradigms, it’s still a minor pain to get everything setup correctly. And – here’s my primary issue with the system – every time characters are switched in and out of your party, all your Paradigms are reset, and they all have to be configured again.
Ready to find out more? Not sure what I’m talking about? Read on!