WWE SuperCard: Onboarding

wwe supercard logoWhen I heard there was a digital CCG coming out in the WWE universe…I was confused more than anything. After hearing that WWE SuperCard (iTunes, Playwas downloaded 1.5 million times in the first week and a half of being available, I knew I had to give it a shot (for science!). After two days and some sore thumbs, I can see why it’s so popular.

But before a CCG can start hooking players into that sweet, sweet drip of new cards, it has to get players in the game first. Lets take a look at what all of those 1.5 million players had to get through before their first match in WWE SuperCard!

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Madden NFL 13 Social: A Terrible First Impression

Logo for Madden NFL 13 SocialMadden NFL 13 Social is a freemium title for iOS and Facebook that is some combination of the offensive side of the Madden NFL series and a collectible card game. But to be honest, I never really got far enough into the game to find out because of how ridiculous it begins.

Being a Madden game from EA that is free, there’s a certain expectation that advertisements and in-app-purchases will be plentiful, which is definitely true. True story, here’s the first thing that greeted me when I opened Madden NFL 13 Social for the very first time:

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Tiger Woods PGA Tour 12: Creating a Golfer is a Little Weird

Tiger Woods PGA Tour logoAs of this writing, Tiger Woods PGA Tour 12 is the only version of the classic golf sim to make it to iOS (iTunes link) and Android (Google Play link) platforms. For some reason golf is one of those genres of games that are way more fun than I expect them to be. Of course, this being a game produced by EA in 2013, the in-app purchase nagging is a little bit annoying, but this is still an entertaining diversion.

However, it doesn’t start out on a great foot. Creating your own custom golfer has been a staple of the series since way back in 2004, and it’s a fun part of the Tiger Woods Golf experience. It’s the first thing the game drops you into here, and it’s a little bit clunky for a variety of reasons. Let’s walk through this process.

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Madden 11 (iOS): Never, ever ignore the silent switch!

Madden 11 splash screenThe draw of portable gaming is simple – life doesn’t always make it easy to be tied down to a TV (or your computer) for a full-on gaming experience. Sometimes, you get stuck in the car for four hours and need to play a little Pokemon to relax. Mobile gaming makes it even easier with no lack of quality time-fillers that are already in your pocket.

For many situations, portable gaming means a need either for headphones or for an experience without sound at all. It would, after all, be irritating if everybody in the line at Subway was playing Angry Birds with the sound cranked up on their phone. So most respectful people (that don’t have headphones handy) will switch their phone to silent mode. The problem comes in when disrespectful games choose to ignore this, and play sounds anyway. Like Madden 11 HD for iPad.

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When Asynchronous Multiplayer Makes Sense

Asynchronous (or online turn-based) multiplayer games let gamers play at their own pace. Maybe the classic example of this is Words With Friends – you play a word, send it to your friend, and wait for their response. These games take advantage of mobile users’ ability to play anywhere, for filling in those tiny slices of time that might otherwise be wasted. Not to mention, a group of people can play together despite never being in the same room or even the same time zone.

That said, this isn’t a new concept. The International Correspondence Chess Federation reports that correspondence chess may have been played way back in the 12th century. Chess is a perfect example of when asynchronous multiplayer games make sense – in chess, each move is hugely important, and there is a ton of thought that goes into each one. In mobile games though, asynchronous multiplayer doesn’t always fit the game.

When should a game implement asynchronous multiplayer? Let’s discuss.