Hearthstone: That New Card Smell

Hearthstone_LogoBlizzard’s Hearthstone (full name, Hearthstone: Heroes of Warcraft) is a digital collectible card game that’s currently out on Mac, PC, and iPad. The obvious comparison is to the biggest CCG around, Magic: The Gathering. While MTG is a physical game that also has a digital component, Hearthstone is a purely digital game, designed to be purely digital. That poses both interesting challenges and opportunities.

Being a collectible card game, a huge hook of both of these game is of course, getting new cards. A recovering former MTG player myself, there is nothing quite like the experience of opening a new booster pack of cards. And while Hearthstone doesn’t reproduce that new card smell, it does go out of its way to try and evoke the same feelings as the real thing. Continue reading

Tiger Woods PGA Tour 12: Creating a Golfer is a Little Weird

Tiger Woods PGA Tour logoAs of this writing, Tiger Woods PGA Tour 12 is the only version of the classic golf sim to make it to iOS (iTunes link) and Android (Google Play link) platforms. For some reason golf is one of those genres of games that are way more fun than I expect them to be. Of course, this being a game produced by EA in 2013, the in-app purchase nagging is a little bit annoying, but this is still an entertaining diversion.

However, it doesn’t start out on a great foot. Creating your own custom golfer has been a staple of the series since way back in 2004, and it’s a fun part of the Tiger Woods Golf experience. It’s the first thing the game drops you into here, and it’s a little bit clunky for a variety of reasons. Let’s walk through this process.

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Madden 11 (iOS): Never, ever ignore the silent switch!

Madden 11 splash screenThe draw of portable gaming is simple – life doesn’t always make it easy to be tied down to a TV (or your computer) for a full-on gaming experience. Sometimes, you get stuck in the car for four hours and need to play a little Pokemon to relax. Mobile gaming makes it even easier with no lack of quality time-fillers that are already in your pocket.

For many situations, portable gaming means a need either for headphones or for an experience without sound at all. It would, after all, be irritating if everybody in the line at Subway was playing Angry Birds with the sound cranked up on their phone. So most respectful people (that don’t have headphones handy) will switch their phone to silent mode. The problem comes in when disrespectful games choose to ignore this, and play sounds anyway. Like Madden 11 HD for iPad.

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When Asynchronous Multiplayer Makes Sense

Asynchronous (or online turn-based) multiplayer games let gamers play at their own pace. Maybe the classic example of this is Words With Friends – you play a word, send it to your friend, and wait for their response. These games take advantage of mobile users’ ability to play anywhere, for filling in those tiny slices of time that might otherwise be wasted. Not to mention, a group of people can play together despite never being in the same room or even the same time zone.

That said, this isn’t a new concept. The International Correspondence Chess Federation reports that correspondence chess may have been played way back in the 12th century. Chess is a perfect example of when asynchronous multiplayer games make sense – in chess, each move is hugely important, and there is a ton of thought that goes into each one. In mobile games though, asynchronous multiplayer doesn’t always fit the game.

When should a game implement asynchronous multiplayer? Let’s discuss.

Super Stickman Golf: Accidentally Quitting Mid-Round

Main menu of Super Stickman Golf 2The original Super Stickman Golf by Noodlecake Studios is one of my favorite mobile games (links to stores available here). It’s a simple yet challenging way to pass a few minutes of time. Everybody likes mini-golf, right? Super Stickman Golf 2 picks up right where the first left off, adding a few new features and a bunch of new in-app purchase options.

Merits of the upgrade aside, there’s one particular issue with the game that hasn’t changed between the two versions, and it has caused me a tiny amount of grief a few times now. When playing a single player round, backing out to the main menu doesn’t save the player’s progress, and the game doesn’t do anything to warn them of this either. Just like Microsoft Word prompts users before leaving changes unsaved, games always should tell the player before they lose progress.

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