The weapon system has gone through a number of changes in the Mass Effect series. In the first game, there were just so many weapons that you picked up along the way, managing them all was ridiculous. Not to mention trying to make a well informed decision about what you should be using. The disaster of that game’s inventory is well documented elsewhere (my favorite is at gamedesignreviews.com), but suffice to say it wasn’t good.
In Mass Effect 2, they solved the problems from the first game by essentially getting rid of the whole thing. I’m not sure I ever changed my weapons in the entirety of Mass Effect 2 – that’s how much they got rid of the system. Fair enough.
So in Mass Effect 3, BioWare got back into the swing of things a little bit with a small amount of weapon customization and upgrading. Continue reading