Ah, fetch quests. The bane of RPG enthusiasts everywhere. Basically, a fetch quest is a device in a game where a character tells you “hey, go get me this thing”. So you go get the thing and bring it back to them, probably with some amount of drama along the way. It’s usually annoying, and usually unfulfilling for the gamer. The good news is that most of the time, fetch quests are only optional diversions as side quests to the main story.
While sometimes you can do your best to dress up a fetch quest so the player thinks they are doing something worthwhile, Mass Effect 3 doesn’t even try. But really, that’s not even why we’re talking about them here on that game’s ux. The problem is that Mass Effect 3 gives the player a huge number of fetch quests at once, then doesn’t offer much of a way to keep track of the quest’s progress. Continue reading