As of this writing, Tiger Woods PGA Tour 12 is the only version of the classic golf sim to make it to iOS (iTunes link) and Android (Google Play link) platforms. For some reason golf is one of those genres of games that are way more fun than I expect them to be. Of course, this being a game produced by EA in 2013, the in-app purchase nagging is a little bit annoying, but this is still an entertaining diversion.
However, it doesn’t start out on a great foot. Creating your own custom golfer has been a staple of the series since way back in 2004, and it’s a fun part of the Tiger Woods Golf experience. It’s the first thing the game drops you into here, and it’s a little bit clunky for a variety of reasons. Let’s walk through this process.
The draw of portable gaming is simple – life doesn’t always make it easy to be tied down to a TV (or your computer) for a full-on gaming experience. Sometimes, you get stuck in the car for four hours and need to play a little Pokemon to relax. Mobile gaming makes it even easier with no lack of quality time-fillers that are already in your pocket.
For many situations, portable gaming means a need either for headphones or for an experience without sound at all. It would, after all, be irritating if everybody in the line at Subway was playing Angry Birds with the sound cranked up on their phone. So most respectful people (that don’t have headphones handy) will switch their phone to silent mode. The problem comes in when disrespectful games choose to ignore this, and play sounds anyway. Like Madden 11 HD for iPad.
The original Super Stickman Golf by Noodlecake Studios is one of my favorite mobile games (links to stores available here). It’s a simple yet challenging way to pass a few minutes of time. Everybody likes mini-golf, right? Super Stickman Golf 2 picks up right where the first left off, adding a few new features and a bunch of new in-app purchase options.
Merits of the upgrade aside, there’s one particular issue with the game that hasn’t changed between the two versions, and it has caused me a tiny amount of grief a few times now. When playing a single player round, backing out to the main menu doesn’t save the player’s progress, and the game doesn’t do anything to warn them of this either. Just like Microsoft Word prompts users before leaving changes unsaved, games always should tell the player before they lose progress.
In a recent blog post, I talked about how MLB 2K12 takes way too long due to some very realistic ballpark animations. The best way to shorten your game is to turn on “hurry up mode” – basically, it’s like the game is constantly pressing the A button for you to skip the animations (think of the wear and tear on your controller!)
I could think of less awkward ways for the game to speed things along, but that’s not the point of this post. The point is, the menu option where you pick hurry up mode acts really strangely if you aren’t paying close attention to what’s going on. It’s not ever a good idea to break the laws of physics, and I’d say that’s especially true in a game’s menu system.
Title screens. Nearly every console and PC game has one. Back in the arcades, the title screen was the tollbooth of the highway of gaming bliss. But with a game that you’ve already purchased, what is the title screen really doing for us these days? And a better question, why do a lot of games delay loading content until after the title screen?