Asynchronous (or online turn-based) multiplayer games let gamers play at their own pace. Maybe the classic example of this is Words With Friends – you play a word, send it to your friend, and wait for their response. These games take advantage of mobile users’ ability to play anywhere, for filling in those tiny slices of time that might otherwise be wasted. Not to mention, a group of people can play together despite never being in the same room or even the same time zone.
That said, this isn’t a new concept. The International Correspondence Chess Federation reports that correspondence chess may have been played way back in the 12th century. Chess is a perfect example of when asynchronous multiplayer games make sense – in chess, each move is hugely important, and there is a ton of thought that goes into each one. In mobile games though, asynchronous multiplayer doesn’t always fit the game.
When should a game implement asynchronous multiplayer? Let’s discuss.