The original Super Stickman Golf by Noodlecake Studios is one of my favorite mobile games (links to stores available here). It’s a simple yet challenging way to pass a few minutes of time. Everybody likes mini-golf, right? Super Stickman Golf 2 picks up right where the first left off, adding a few new features and a bunch of new in-app purchase options.
Merits of the upgrade aside, there’s one particular issue with the game that hasn’t changed between the two versions, and it has caused me a tiny amount of grief a few times now. When playing a single player round, backing out to the main menu doesn’t save the player’s progress, and the game doesn’t do anything to warn them of this either. Just like Microsoft Word prompts users before leaving changes unsaved, games always should tell the player before they lose progress.
I like the Paradigm system in Final Fantasy XIII. It’s taken me a while to get used to it, but I’ve finally decided that Paradigms are a good thing. It’s similar to the Dresspheres from Final Fantasy X-2 though you’re controlling all of your characters at once, as opposed to just one at a time.
Setting up your Paradigms effectively is an important part of the game. If you’re in the middle of a big battle and discover you don’t have the right combination of roles, it might be a long and painful fight. Despite there being only six slots for Paradigms, it’s still a minor pain to get everything setup correctly. And – here’s my primary issue with the system – every time characters are switched in and out of your party, all your Paradigms are reset, and they all have to be configured again.
SimCity has had quite the launch to be sure, ending with the resignation of EA’s CEO. Through all the drama, there’s an incredible game hiding in there. In fact, it’s a bit of a miracle that I escaped the mighty mining town of Woodville long enough to type up this article (just kidding, it’s actually running in the background).
The internet has a lot of complaints about SimCity, at various levels of validity. The UI hasn’t been one of them, and that’s because it’s pretty good. A favorite feature of mine is all the various data maps you can turn on. This puts an extra layer of data right on top of your city, no extra screen required. However, despite the small city size (a common complaint for sure), you still can’t actually see your whole city if you zoom out all the way, making all those sexy data maps a little less useful.
After my article on 10000000 for iOS, I got a recommendation to check out a similar iOS title, Dungeon Raid (iTunes link). It’s a tile-matching game that has slightly different gameplay, but a common RPG element put on top. If you ask me, anytime you can solve puzzles and upgrade your weapons, it’s bound to be a good time.
And it is a good time. However…there’s one problem, while not unique to this game, that I’ve found particularly irritating here. The big benefit to touchscreens, of course, is removing that disconnect between you and your content that’s caused by a mouse and keyboard. Unfortunately, not only is your finger significantly bigger than a mouse pointer, it’s also attached to your hand. So when tapping items on the screen, your finger has a nasty habit of covering exactly what you want to look at.
After 35+ hours, I’m finally getting to the point in Final Fantasy XIII where I need to use the map. Up until now it’s been a straightforward affair mostly consisting of following a hallway until the next cutscene. Back when FF XIII was in the news, this caused quite a stir among the Final Fantasy faithful. Personally I like it, because it lets me focus more on the storytelling of the game, and less on the getting lost in the forest.
Anyway, now that I’ve made it to chapter 11 need the map to navigate the Archylte Steppe, I’ve discovered a peculiar missing feature: north. The game’s map doesn’t have any way to tell which direction you’re facing. Which is made especially hard because the map is constantly moving depending on which way you’re facing. It does have one big landmark to help you out, but even that isn’t clearly marked. Let’s talk about the map.